Modpack Support
All wood modifiers are data-driven recipes, so modpacks can add or rebalance them.
How a wood modifier works
Every wood is a recipe of the type `smoker:smoker_modifier` in `data/<namespace>/recipe/`. Add a new file to support another plank, or override an existing one with a datapack to rebalance it.
Example (Warped Planks):
Example (Warped Planks):
- `material`: the item used as smoking material
- `saturation` / `nutrition`: bonus as a fraction, `0.05` = +5%
- `effect` (optional): effect ID, e.g. `minecraft:regeneration`
- `effect_duration` (optional): duration in ticks, `20` = 1 second
- `heal_amount` (optional): extra healing in half hearts
- `crafting_time`: smoking time in ticks